Gesture Max is available for purchase from:

There is also a evaluation version available.

 
 

New Lower Price! Gesture Max has now been re-priced to increase value to customers. Go to the Digimation web site for more details.

Now you can enjoy e-Frontier's Poser’s easy to use and affordable character design, and the wealth of inexpensive, high quality models, within 3ds max. Gesture Max™ converts characters and props from Poser 4 or 5 into 3ds max. including all geometry, all attributes and morph channels, and all materials and maps.

In addition to importing the complete character, Gesture Max automatically rigs your characters using Max’s native bones and skin, or Character Studio’s Biped and Physique, or any combination.

Unlike other Poser to 3ds max integration tools, Gesture Max enables all character design and wardrobe to be done in Poser, and the rest of the work in 3ds max. There’s no need to return to Poser each time a character needs to be posed or animated. The rigging is automatically set up, ready to animate facial expression and body movement.

If you're interested in finding out more about Gesture Max we invite you to visit the Digimation web site.

 
 
Analysis and Control
Detailed analysis and reporting of the contents of a Poser (.PZ3) file. This analysis is then used to allow the user unprecedented control over the import process. This includes control over which Figures, Actors, Props, Textures, Geometry and Morphs are imported, and how they are handled by Gesture Max. Gesture Max will also perform and automatic search for any files referenced by the Poser file.
Mesh Importing
The user has exceptional control over the way the Poser file is imported into 3ds max, including the use of helper objects, selection sets and max groups.

Control over the handling of imported mesh is also provided with the ability to scale and orient all geometry, as well as control the use of textures, texture coordinates, surface normals and smoothing.

Morphs
Poser uses Morphs to shape the character, and give it expression. Gesture Max translates Poser Morphs into the 3ds max equivalents, and provides control over the 3ds max Morpher modifier setting for simple, consistent and predictable results.

Users can control which morphs are imported, which ones are animatable, and which become permanent characteristics of the character.

Texture Import
All textures and materials created in Poser are faithfully reproduced in 3ds max. This ensures what you see in Poser, is what you get in 3ds max.
Rigging
Gesture Max provides automated rigging of all characters, and their wardrobes. Simply choose which system to use for the skin and the bones, and a system of skin and bones, is created to fit the character, and all their clothing.

When using max's native bones, you can also choose to add a system of rigging helper objects to assist in the posing and animation of the characters. The laborious task of rigging is greatly reduced by assigning the most difficult part to Gesture Max.

Character Studio Support
In addition to handling the native max character rigging mechanisms, Gesture Max provides full support for Discreet's Character Studio. Simply choose the Character Studio buttons in Gesture Max, and your character will be fitted with a properly sized and fitted Biped, under the control of Physique.