Sometimes, the accurate positioning of
the hands can add an extra degree of realism to your character graphics
and animation.
Hand Grip is a
posing and animation tool that provides a simple, yet flexible interface
for posing either or both hands in a DAZ|Studio figure.
Hand Grip is
a modal animation tool, meaning it is always available, and simply waiting
for you to use it. Hand Grip does not interfere with the currently selected
tool, or any other Studio controls. The Hand Grip control view can be
dragged and docked just like any other view, so it can be conveniently
placed to be available whenever you wish to pose or animate the hands
of the figures in your scene.
Whenever a figure with hands and fingers is selected, you automatically
have full use of Hand Grip
through its control interface. You can easily pose the hands by using
the radio buttons and sliders provided in the interface.
When a figure with fingers is selected, the control interface automatically
becomes enabled, so that the hands can be easily posed without further
selection or manipulation tools being required. Any part of a figure can
be selected to enable Hand Grip.
Depending on which part is selected, the appropriate hand will be selected
for posing. By selecting any part of the left or right arm, the corresponding
hand will be selected.
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